Game porting and publishing, your way

Don't put your game in someone else's hands. Release it as you intended on PC, console and more - under your own brand, with DO Games.

Built for Indies

Effortlessly release your game on PC, Console and more under your own brand with our service. No need for a porting studio, publisher or large team.

Our platform and service lets you focus on making great games, while we provide everything else required to publish your game on multiple platforms without a restrictive publishing contract.

We offer affordable monthly pricing with different tiers depending on how much work you want to handle yourself. No revenue share or recoups and always completely transparent.

Should you wish to sign a publishing deal in future we can assist in pitching your title to our publishing partners as a low-risk option. Our service is trusted by the largest names in the business, so you can take it with you. Should you want to leave at any time source code is available under license.

Don't put your game in someone else's hands. Release it as you intended, by yourself, but with our support.

Made with

Made with

So, how does it work?

We provide a platform and associated resource for game porting and publishing - built and proven on the toolset and processes we've developed over the last 7+ years to release over 20 games on PC, console and mobile. 

Our platform offers all the features that a traditional publisher provides but in an innovative way that allows ultimate flexibility, transparency and cost-efficiency.

Sign up and provide code access.

Sign up via our online portal to setup the details of your game. A mutual NDA is provided so you can comfortably share source code.

We offer a set of simple monthly payment options based on the support you feel you need. Alternatively and at any time you can pitch for full or partial funding.

Our platform handles the porting.

Our porting library covers 90% of console cert requirements and links to our build and test process. We'll review your game and provide a report on any changes you will need to make for certification.

Our cloud build pipeline will create regular builds for all consoles as you work. Download these builds to play on your own devkits, or use our testing services to gain confidence without the headache of having all the difference devices.

You release with our tools and support.

Finish development of your game with our team on hand to advise you. Hire one of our experts on an ad-hoc basis if you need more help in any area development or production.

Publish when you want. Once your game is ready, our team will manage the certification and storefronts across all platforms based on your preferences and using your accounts. We'll then continue to help you patch and promote your game after launch.

All the tools you need

Get access to everything we've developed to release some of the highest selling, most innovative console games for the biggest publishers.

Our platform is battle-hardened and designed for quality and efficiency. Our tools increase your games quality, reduce your costs and make multi-platform release management so easy; you can do it by yourself.

Porting Framework

All our years of experience in one package. Our porting framework supports Achievements, DLC, Leaderboards, Online Multiplayer and more. Across all platforms from a single, documented API.

Resource Augmentation

Should you need extra resource to finish your game or to assist you on more advanced console adaptation, you can hire one of our trained experts as and when you need them, with costs to suit all budgets!

Testing

Run manual or automated tests as required at the click of a button. Chose from our predefined suite or write your own test cases. All tests provide full-frame rate video from the device, a test report and detailed metrics to allow you to judge the results.

Certification

Our team will manage the submission and certification of your game. Starting with a review providing feedback on potential issues and how to address them. We'll triage any issues found during certification, but we'll strive to have you pass first time.

Storefront and Promotions

Our team will manage storefronts for all platforms based on your preferences. We'll also advise you on promotions to make the most of your game sales after launch. We'll also help you thought-out with planning and release timing.

Pricing Plans

Our pricing is designed to be of equivalent cost to adding a good engineer and producer to your team. For the same monthly amount you get so much more…

Benefit from our porting and publishing platform, it's automation, the transparent simple interface, our trained engineers and our years of experience.

Choose the right plan for you

Bronze

Lowest

per month

All the essentials:

Self-service porting

You do the work and we will advise you

Daily builds with smoke tests

Certification review

Submission management

Storefront and Promotion updates

Ad-hoc access to more test runs or extra development resource

Bronze

Lowest

per month

All the essentials:

Self-service porting

You do the work and we will advise you

Daily builds with smoke tests

Certification review

Submission management

Storefront and Promotion updates

Ad-hoc access to more test runs or extra development resource

Silver

Low

per month

All from Bronze plus:

Includes Porting Engineer

Up to 1 Full Time Equivalent for porting tasks

Performance & stability review

Automated tests included

10% discount on extra test and resource

Silver

Low

per month

All from Bronze plus:

Includes Porting Engineer

Up to 1 Full Time Equivalent for porting tasks

Performance & stability review

Automated tests included

10% discount on extra test and resource

Gold

Custom

All from Silver plus:

Full porting team

Detailed performance optimisation

All testing and certification

Submission bug fixes

All staffing included

Gold

Custom

All from Silver plus:

Full porting team

Detailed performance optimisation

All testing and certification

Submission bug fixes

All staffing included

Need to know more?

Do you do all the porting work for us?

Can I really do what is needed myself?

Can we manage submissions ourselves?

How long does it take?

Will you fund our development?

What if I decide to go with a publisher?

Do you do all the porting work for us?

Can I really do what is needed myself?

Can we manage submissions ourselves?

How long does it take?

Will you fund our development?

What if I decide to go with a publisher?

Do you do all the porting work for us?

Can I really do what is needed myself?

Can we manage submissions ourselves?

How long does it take?

Will you fund our development?

What if I decide to go with a publisher?

See what our customers say

See what our customers say

See what our customers say

Our mission is to help developers release games more efficiently, at higher quality and remaining true to their vision.

Jay Armstrong

Massive Monster

Without the team at DO games we’d never be able to reach console. They know their stuff and have been absolutely invaluable to us.

Jay Armstrong

Massive Monster

Without the team at DO games we’d never be able to reach console. They know their stuff and have been absolutely invaluable to us.

Jay Armstrong

Massive Monster

Without the team at DO games we’d never be able to reach console. They know their stuff and have been absolutely invaluable to us.

Thomas Brush

Atmos Games

Working with DO games was a breeze. Our studio essentially gave the project files to the team, and they did the rest. Not only this, but Matt and his team are honest, hardworking, and care about their client’s projects like their own.

Thomas Brush

Atmos Games

Working with DO games was a breeze. Our studio essentially gave the project files to the team, and they did the rest. Not only this, but Matt and his team are honest, hardworking, and care about their client’s projects like their own.

Thomas Brush

Atmos Games

Working with DO games was a breeze. Our studio essentially gave the project files to the team, and they did the rest. Not only this, but Matt and his team are honest, hardworking, and care about their client’s projects like their own.

Daniel Weinbaum

Eastshade

DO Games is a porting house that punches well above its weight. They have deep knowledge of both the technical side of porting, as well as the administrative side of all the steps involved with dealing with platforms, getting your game certified and released. They're also great at scaling the help they give to your specific project and requirements. The port of your game is in good hands with them!

Daniel Weinbaum

Eastshade

DO Games is a porting house that punches well above its weight. They have deep knowledge of both the technical side of porting, as well as the administrative side of all the steps involved with dealing with platforms, getting your game certified and released. They're also great at scaling the help they give to your specific project and requirements. The port of your game is in good hands with them!

Daniel Weinbaum

Eastshade

DO Games is a porting house that punches well above its weight. They have deep knowledge of both the technical side of porting, as well as the administrative side of all the steps involved with dealing with platforms, getting your game certified and released. They're also great at scaling the help they give to your specific project and requirements. The port of your game is in good hands with them!

David Whele

The First Tree

My Unity project was a mess, DO games worked with what I had, communicated with kindness and professionalism, and passed certification on all consoles. They opened up a new chapter in my indie carer.

David Whele

The First Tree

My Unity project was a mess, DO games worked with what I had, communicated with kindness and professionalism, and passed certification on all consoles. They opened up a new chapter in my indie carer.

David Whele

The First Tree

My Unity project was a mess, DO games worked with what I had, communicated with kindness and professionalism, and passed certification on all consoles. They opened up a new chapter in my indie carer.

Dune Casu

Art of Rally

We've worked with DO Games since 2020, they ported our graphically intensive game to 6 platforms, requiring serious optimization with network features and DLC. As well as preparing the game for physical versions, new regions and setting up the store pages and backend. They're a full-service team with the experience and expertise to back it up.

Dune Casu

Art of Rally

We've worked with DO Games since 2020, they ported our graphically intensive game to 6 platforms, requiring serious optimization with network features and DLC. As well as preparing the game for physical versions, new regions and setting up the store pages and backend. They're a full-service team with the experience and expertise to back it up.

Dune Casu

Art of Rally

We've worked with DO Games since 2020, they ported our graphically intensive game to 6 platforms, requiring serious optimization with network features and DLC. As well as preparing the game for physical versions, new regions and setting up the store pages and backend. They're a full-service team with the experience and expertise to back it up.

Dylan Meville

Party Panic

DO Games was instrumental in porting Party Panic to consoles. Their expertise made the process smooth and successful, knowing they were taking care of all those really technical challenges that came with porting allowed me the freedom to continue working on Party Panic content stress free. Highy recommended.

Dylan Meville

Party Panic

DO Games was instrumental in porting Party Panic to consoles. Their expertise made the process smooth and successful, knowing they were taking care of all those really technical challenges that came with porting allowed me the freedom to continue working on Party Panic content stress free. Highy recommended.

Dylan Meville

Party Panic

DO Games was instrumental in porting Party Panic to consoles. Their expertise made the process smooth and successful, knowing they were taking care of all those really technical challenges that came with porting allowed me the freedom to continue working on Party Panic content stress free. Highy recommended.

© DO Games 2024